namespace WeEngine.Message { public class ScenePushMessage { public ScenePushMessage(string no, string sceneNo) : this(1) { this.no = no; this.sceneNo = sceneNo; } public ScenePushMessage(int type) { this.type = type; } public string no { get; set; } public string sceneNo { get; set; } public string content { get; set; } public int type { get; set; } } public class PushMessageDefinition { public const int Scene = 1; public const int Guide = 2; public const int Environment = 3; public const int CommonMsg = 4; } }