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- using System;
- using System.Collections.Generic;
- using System.Dynamic;
- using System.Linq;
- using System.Threading;
- using IwbZero.Expr;
- using IwbZero.ToolCommon.LogHelpers;
- using IwbZero.ToolCommon.StringModel;
- using WeEngine.CommonDto;
- using WeEngine.CommonDto.WeInfo;
- using WeEngine.Components;
- using WeEngine.Enum;
- using WeEngine.Message;
- using WeEngine.Packages;
- using WeEngine.Strategy.Runner;
- namespace WeEngine.Module
- {
- public class EvolutionRunner : IRunnerStrategy
- {
- public EvolutionRunner(ComponentRunner componentRunner)
- {
- ComponentRunner = componentRunner;
- }
- private ComponentRunner ComponentRunner { get; }
- public string Message { get; set; }
- public virtual PackageNode PackageInfo { get; set; }
- public NodeBase CurrentNode { get; set; }
- private NodeBase GetNodeByPath(string path)
- {
- var node = PackageInfo.GetNodeByPath(path);
- return node;
- }
- #region 运行
- /// <summary>
- /// 运行方案包
- /// </summary>
- /// <param name="node"></param>
- /// <param name="operationType"></param>
- /// <returns></returns>
- public virtual bool Run(NodeBase node, OperationType operationType)
- {
- CurrentNode = node;
- return Run(operationType);
- }
- /// <summary>
- /// 运行
- /// </summary>
- /// <param name="path">匹配关键字时('path|word|role|scenePath')</param>
- /// <param name="operationType"></param>
- /// <returns></returns>
- public virtual bool Run(string path, OperationType operationType)
- {
- if (operationType == OperationType.MatchKey)
- {
- string[] arr = path.Split('|');
- if (arr.Length == 4)
- {
- CurrentNode = GetNodeByPath(arr[0]);
- dynamic obj = new ExpandoObject();
- obj.BehaviorWord = arr[1];
- obj.BehaviorRole = arr[2];
- obj.ScenePath = arr[3];
- CurrentNode.ExtendData = obj;
- return Run(OperationType.MatchKey);
- }
- return false;
- }
- CurrentNode = GetNodeByPath(path);
- return Run(operationType);
- }
- /// <summary>
- /// 运行
- /// </summary>
- /// <param name="operationType"></param>
- /// <returns></returns>
- private bool Run(OperationType operationType)
- {
- if (CurrentNode != null)
- {
- return RunNode(CurrentNode, operationType);
- }
- return false;
- }
- /// <summary>
- /// 运行节点
- /// </summary>
- /// <param name="curPackageInfo"></param>
- /// <param name="id"></param>
- /// <param name="operationType"></param>
- /// <returns></returns>
- public bool RunNode(PackageNode curPackageInfo, string id, OperationType operationType)
- {
- if (operationType == OperationType.MatchKey)
- {
- string[] arr = id.Split('|');
- if (arr.Length == 3)
- {
- var curNode = curPackageInfo.GetNodeByPath(arr[0]);
- dynamic obj = new ExpandoObject();
- obj.BehaviorWord = arr[1];
- obj.BehaviorRole = arr[2];
- curNode.ExtendData = obj;
- return RunNode(curNode, OperationType.MatchKey);
- }
- return false;
- }
- {
- var curNode = curPackageInfo.GetNodeByPath(id);
- return RunNode(curNode, operationType);
- }
- }
- /// <summary>
- /// 运行节点
- /// </summary>
- /// <param name="node"></param>
- /// <param name="operationType"></param>
- /// <returns></returns>
- private bool RunNode(NodeBase node, OperationType operationType)
- {
- var flag = true;
- switch (operationType)
- {
- //case OperationType.PreEvent:
- // flag = RunnerPre(node);
- // break;
- //case OperationType.RunningEvent:
- // flag = RunnerRunning(node);
- // break;
- //case OperationType.RunnedEvent:
- // flag = RunnerRunned(node);
- // break;
- //case OperationType.PostEvent:
- // flag = RunnerPost(node);
- // break;
- //case OperationType.SelectNextNode:
- // SelectNext2Run(node);
- // break;
- case OperationType.MatchKey:
- flag = RunnerMatchKey(node);
- break;
- case OperationType.MatchSuccess:
- flag = RunnerMatchSuccess(node);
- SendMsg(node, MessageType.RunningInfo, $"培训营[{node.CurPackageInfo.RunningId}]评分已变化");
- break;
- //case OperationType.Start:
- //case OperationType.Stop:
- //case OperationType.NextRound:
- //case OperationType.NextFlowNodes:
- //case OperationType.NextFlowNode:
- default:
- switch (operationType)
- {
- case OperationType.Start:
- flag = Start(node);
- SendNodeChange(node);
- break;
- case OperationType.Stop:
- flag = Stop(node);
- SendNodeChange(node);
- break;
- case OperationType.NextRound:
- flag = NextRound(node);
- SendNodeChange(node);
- break;
- case OperationType.NextFlowNodes:
- flag = NextFlowNodes(node);
- SendNodeChange(node);
- break;
- case OperationType.NextFlowNode:
- flag = NextFlowNode(node);
- SendNodeChange(node);
- break;
- }
- //SendMsg(node, MessageType.RunningInfo, $"培训营[{node.CurPackageInfo.RunningId}]评分已变化");
- //SendMsg(node, MessageType.RunningInfo, $"培训营[{node.CurPackageInfo.RunningId}]情景数据结构已变化@{node.NodePath}");
- break;
- }
- return flag;
- }
- private void SendNodeChange(NodeBase node)
- {
- SendMsg(node, MessageType.RunningInfo, $"培训营[{node.CurPackageInfo.RunningId}]评分已变化");
- SendMsg(node, MessageType.RunningInfo, $"培训营[{node.CurPackageInfo.RunningId}]情景数据结构已变化@{node.NodePath}");
- }
- #endregion 运行
- /// <summary>
- /// 节点状态变更事件
- /// </summary>
- /// <param name="node"></param>
- /// <param name="oldState"></param>
- public void NodeChangeEventHandle(NodeBase node, NodeState oldState)
- {
- if (node.NodeState == NodeState.New)
- {
- return;
- }
- if (node.NodeState == NodeState.ReStart)
- {
- //重启后自动变更为运行状态
- node.NodeState = NodeState.Running;
- return;
- }
- switch (oldState)
- {
- case NodeState.New:
- node.PreConditionValidated = true;
- RunnerPre(node);
- if (!node.NotNeedValidated && !node.PreConditionValidated)
- {
- node.NodeState = NodeState.New;
- if (node.NodeType == NodeType.FlowNode || node.NodeType == NodeType.SceneFlowBlock)
- {
- SelectNext2Run(node);
- }
- return;
- }
- if (node.IsWait)
- {
- node.NodeState = NodeState.Wait;
- return;
- }
- node.NotNeedValidated = false;
- if (node.NodeState == NodeState.Running)
- {
- if (node.NodeType != NodeType.KeyWord)
- {
- typeof(NodeBase).LogDebug($"节点 - [{node.NodeType}] - [{node.CurPackageInfo.RunningId}] - [{node.NodePath}] -【已启动】");
- }
- RunnerRunning(node);
- }
- break;
- case NodeState.Wait:
- {
- if (node.NodeState == NodeState.Running)
- {
- typeof(NodeBase).LogDebug($"节点 - [{node.NodeType}] - [{node.CurPackageInfo.RunningId}] - [{node.NodePath}] -【已启动】");
- RunnerRunning(node);
- }
- break;
- }
- case NodeState.Running:
- if (node.NodeState == NodeState.RunEnd)
- {
- node.RunnedConditionValidated = true;
- RunnerRunned(node);
- if (!node.RunnedConditionValidated)
- {
- node.NodeState = oldState;
- return;
- }
- if (node.NodeType != NodeType.KeyWord)
- {
- typeof(NodeBase).LogDebug($"节点 - [{node.NodeType}] - [{node.CurPackageInfo.RunningId}] - [{node.NodePath}] -【已结束】");
- }
- }
- else if (node.NodeState == NodeState.Complete)
- {
- if (node.NodeType != NodeType.KeyWord)
- {
- typeof(NodeBase).LogDebug($"节点 - [{node.NodeType}] - [{node.CurPackageInfo.RunningId}] - [{node.NodePath}] -【【已完成】】");
- }
- RunnerPost(node);
- }
- break;
- case NodeState.RunEnd:
- if (node.NodeState == NodeState.Complete)
- {
- RunnerPost(node);
- typeof(NodeBase).LogDebug($"节点- [{node.NodeType}] - [{node.CurPackageInfo.RunningId}] - [{node.NodePath}] - 【【 已完成 】】");
- }
- break;
- case NodeState.ReStart:
- break;
- }
- }
- /// <summary>
- /// 开始
- /// </summary>
- /// <param name="node"></param>
- /// <returns></returns>
- private bool Start(NodeBase node)
- {
- if (node.NodeState == NodeState.Running)
- {
- return false;
- }
- node.NodeState = NodeState.Running;
- return true;
- }
- /// <summary>
- /// 结束
- /// </summary>
- /// <param name="node"></param>
- /// <returns></returns>
- private bool Stop(NodeBase node)
- {
- if (node.NodeState == NodeState.Running)
- {
- node.NodeState = NodeState.RunEnd;
- }
- return true;
- }
- /// <summary>
- /// 前置验证
- /// </summary>
- /// <param name="node"></param>
- /// <returns></returns>
- private void RunnerPre(NodeBase node)
- {
- node.SetPreVariables();
- if (node.EventComponentNode != null && node.EventComponentNode.PreComponent.IsNotEmpty() &&
- !node.EventComponentNode.PreComponent.EndsWith("|"))
- {
- var vars = node.GetVariables();
- var arr = node.EventComponentNode.PreComponent.StrToArray("|");
- string componentId = arr[0], mapping = "";
- if (arr.Length >= 2)
- {
- mapping = arr[1];
- }
- ComponentRunner.Variables.Clear();
- ComponentRunner.Variables = ComponentRunner.Variables.MergeHashtable(vars);
- ComponentRunner.CurrentNode = node;
- ComponentRunner.Run(componentId, mapping);
- node.PreConditionValidated = ComponentRunner.GetValue(DefaultVariable.RunValidate.UAndT()).ValB();
- typeof(EvolutionRunner).LogDebug($"---[运行前事务:{node.PreConditionValidated}]--->[GroupNo:{node.CurPackageInfo.RunningId},Path:{node.NodePath},Component:{node.EventComponentNode.PreComponent},\r\n" +
- $" ============> RoundScore:{ ComponentRunner.GetValue(DefaultVariable.RoundScore)}--{ComponentRunner.GetValue(DefaultVariable.FullRoundScore)}," +
- $" FlowScore:{ ComponentRunner.GetValue(DefaultVariable.FlowScore)}--{ComponentRunner.GetValue(DefaultVariable.FullFlowScore)}]");
- }
- //if (node.PreConditionValidated)
- //{
- // SelectChildRun(node);
- //}
- //else if (node.NodeType == NodeType.FlowNode|| node.NodeType == NodeType.SceneFlowBlock)
- //{
- // SelectNext2Run(node);
- //}
- }
- /// <summary>
- /// 通知下一节点运行
- /// </summary>
- /// <param name="node"></param>
- private void SelectNext2Run(NodeBase node)
- {
- if (node.HasParent && (node.NodeType == NodeType.SceneFlowBlock || node.NodeType == NodeType.FlowNode))
- {
- var next = node.PreConditionValidated;
- if (node.NodeType == NodeType.SceneFlowBlock)
- {
- var b = (SceneFlowBlockNode)node;
- if (b.BlockType == SceneFlowBlockType.Objective)
- {
- next = false;
- }
- }
- if (next)
- {
- return;
- }
- var nodes = node.Parent.Children;
- var index = nodes.FindIndex(a => a.Id == node.Id && a.InternalNo == node.InternalNo);
- index++;
- if (index > 0 && index < nodes.Count)
- {
- var nextNode = nodes[index];
- if (nextNode != null)
- {
- typeof(EvolutionRunner).LogDebug($"---[准备启动下一节点]--->[GroupNo:{node.CurPackageInfo.RunningId},本节点Path:{node.NodePath}]");
- nextNode.NodeState = NodeState.Running;
- }
- }
- else if (node.NodeType == NodeType.FlowNode)
- {
- var flowNode = (FlowNode)node;
- if (flowNode.SelfFlow.NodeState == NodeState.Running)
- {
- if (node.CurPackageInfo?.WaitForRunNode?.Values.Any(a => a.Any(s => s.StartsWith(flowNode.SelfFlow.NodePath))) ?? false)
- {
- typeof(EvolutionRunner).LogDebug($"---[没有节点运行,情景流中等待运行的节点]--->[GroupNo:{node.CurPackageInfo?.RunningId},Path:{node.NodePath}]");
- return;
- }
- typeof(EvolutionRunner).LogDebug($"---[没有节点运行,结束情景流]--->[GroupNo:{node.CurPackageInfo?.RunningId},Path:{node.NodePath}]");
- flowNode.SelfFlow.NodeState = NodeState.RunEnd;
- }
- }
- else if (node.NodeType == NodeType.SceneFlowBlock)
- {
- var b = (SceneFlowBlockNode)node;
- if (b.BlockType != SceneFlowBlockType.Objective)
- {
- node.NodeState = NodeState.New;
- typeof(EvolutionRunner).LogDebug($"---[随机选取演化情景块]--->[GroupNo:{node.CurPackageInfo.RunningId},Path:{node.NodePath}]");
- SelectRandomFlowBlock(node);
- }
- }
- }
- //if ( node.NodeType == NodeType.SceneFlowBlock)
- //{
- // var blockNode = ((SceneFlowBlockNode)node);
- // if (((SceneRoundNode)blockNode.Parent).EvolutionBlockHasSelected && blockNode.BlockType != SceneFlowBlockType.Objective)
- // {
- // return;
- // }
- // if (node.PreConditionValidated && blockNode.BlockType != SceneFlowBlockType.Objective)
- // {
- // SelectRandomFlowBlock(node);
- // return;
- // }
- //} else if (node.PreConditionValidated)
- //{
- // return;
- //}
- }
- /// <summary>
- /// 运行时事件
- /// </summary>
- /// <param name="node"></param>
- /// <returns></returns>
- private void RunnerRunning(NodeBase node)
- {
- SendRunInfo(node);
- SelectChildRun(node);
- if (node.EventComponentNode != null && node.EventComponentNode.RunningComponent.IsNotEmpty() && !node.EventComponentNode.RunningComponent.EndsWith("|"))
- {
- typeof(EvolutionRunner).LogDebug($"---[运行时事务]---> [GroupNo:{node.CurPackageInfo.RunningId},Path:{node.NodePath},Component:{node.EventComponentNode.RunningComponent}]");
- var vars = node.GetVariables();
- var arr = node.EventComponentNode.RunningComponent.StrToArray("|");
- string componentId = arr[0], mapping = "";
- if (arr.Length == 2)
- {
- mapping = arr[1];
- }
- ComponentRunner.Variables.Clear();
- ComponentRunner.Variables = ComponentRunner.Variables.MergeHashtable(vars);
- ComponentRunner.CurrentNode = node;
- ComponentRunner.Run(componentId, mapping);
- }
- }
- private void SendRunInfo(NodeBase node)
- {
- if (node.NodeType == NodeType.ScenePackage)
- {
- SendMsg(node, MessageType.Start, $"培训营{node.CurPackageInfo.RunningId}开始演练");
- }
- if (node.NodeType == NodeType.SceneInfo)
- {
- var scene = (SceneNode)node;
- //var pushSceneInfo = new PushSceneInfo(scene);
- SendMsg(node, MessageType.SceneInfo, new { No = scene.Id, Path = scene.NodePath }.Obj2String());
- if (scene.EnvironResources != null && scene.EnvironResources.Any())
- {
- Thread.Sleep(2000);
- foreach (var render in scene.EnvironResources)
- {
- render.NodePath = scene.NodePath;
- SendMsg(node, MessageType.Environment, render.Obj2StringCamelCase());
- }
- }
- }
- else if (node.NodeType == NodeType.Behavior)
- {
- var behaviorNode = (BehaviorNode)node;
- if (behaviorNode.EnvironResources != null && behaviorNode.EnvironResources.Any())
- {
- foreach (var render in behaviorNode.EnvironResources)
- {
- render.NodePath = behaviorNode.NodePath;
- SendMsg(node, MessageType.Environment, render.Obj2StringCamelCase());
- }
- }
- }
- var guideInfos = node.GuideInfos?.Where(a => a.IsPush).ToList();
- if (guideInfos != null && guideInfos.Any())
- {
- foreach (var guideInfo in guideInfos)
- {
- SendMsg(node, MessageType.GuideInfo, new GuidePushDto() { RunningId = node.CurPackageInfo.RunningId, GuideNo = guideInfo.Id, GuideName = guideInfo.Name, GuideDesc = guideInfo.Description, No = node.Id, Path = node.NodePath }.Obj2StringCamelCase());
- }
- }
- }
- /// <summary>
- /// 通知子节点运行
- /// </summary>
- /// <param name="node"></param>
- private void SelectChildRun(NodeBase node)
- {
- switch (node.NodeType)
- {
- case NodeType.ScenePackage:
- {
- var n = ((PackageNode)node);
- var roundIndex = n.CurrentRoundIndex + 1;
- var roundInfo = n.Children.Select(a => (SceneRoundNode)a).FirstOrDefault(a => a.RoundIndex == roundIndex);
- if (roundInfo != null)
- {
- roundInfo.NodeState = NodeState.Running;
- }
- else
- {
- Stop(n);
- }
- break;
- }
- case NodeType.SceneRound:
- {
- //SelectChild2Run((SceneRoundNode)node);
- var roundNode = (SceneRoundNode)node;
- if (!roundNode.HasChild)
- {
- return;
- }
- var child = roundNode.Children.FirstOrDefault();
- if (child != null)
- {
- child.NodeState = NodeState.Running;
- }
- break;
- }
- case NodeType.SceneFlowBlock:
- {
- var n = ((SceneFlowBlockNode)node);
- if (n.BlockType == SceneFlowBlockType.Objective)
- {
- //SelectAllChildren2Run(node);
- if (!n.HasChild)
- {
- return;
- }
- foreach (var child in n.Children)
- {
- child.NodeState = NodeState.Running;
- }
- SelectNext2Run(node);
- }
- else if (n.BlockType == SceneFlowBlockType.Evolutionary && !((SceneRoundNode)n.Parent).EvolutionBlockHasSelected)
- {
- SelectRandomFlowBlock(node);
- }
- //else if (n.BlockType == SceneFlowBlockType.Evolutionary &&
- // !((SceneRoundNode)n.Parent).EvolutionBlockHasSelected)
- //{
- // ((SceneRoundNode)n.Parent).EvolutionBlockHasSelected = true;
- //}
- //else
- //{
- // n.PreConditionValidated = false;
- // SelectRandomFlowBlock(node);
- //}
- break;
- }
- case NodeType.SceneFlow:
- {
- var n = ((SceneFlowNode)node);
- var runChild = n.RunningNode;
- //SelectChild2Run(runChild);
- if (runChild == null)
- {
- runChild = (FlowNode)n.Children.FirstOrDefault();
- if (runChild != null) runChild.NodeState = NodeState.Running;
- }
- else if (runChild.HasChild)
- {
- var child = runChild.Children.FirstOrDefault();
- if (child != null)
- {
- child.NodeState = NodeState.Running;
- }
- }
- break;
- }
- case NodeType.FlowNode:
- {
- var n = ((FlowNode)node);
- n.SelfFlow.RunningNode = n;
- foreach (var sceneInfo in n.SceneInfos)
- {
- sceneInfo.NodeState = NodeState.Running;
- }
- break;
- }
- case NodeType.SceneInfo:
- {
- var n = ((SceneNode)node);
- if (!n.HasChild)
- {
- return;
- }
- foreach (var child in n.Children)
- {
- child.NodeState = NodeState.Running;
- }
- break;
- }
- case NodeType.Behavior:
- {
- var n = ((BehaviorNode)node);
- if (!n.HasChild)
- {
- return;
- }
- foreach (var child in n.Children)
- {
- child.NodeState = NodeState.Running;
- }
- break;
- }
- case NodeType.KeyWord:
- {
- var n = ((KeywordNode)node);
- if (!n.HasChild)
- {
- return;
- }
- foreach (var child in n.Children)
- {
- child.NodeState = NodeState.Running;
- }
- break;
- }
- }
- }
- /// <summary>
- /// 选取演化情景流块(带权重)
- /// </summary>
- /// <param name="node"></param>
- private void SelectRandomFlowBlock(NodeBase node)
- {
- var curRoundInfo = node.CurPackageInfo.CurRoundInfo;
- var list = curRoundInfo.Children.Select(a => (SceneFlowBlockNode)a).Where(a => a.BlockType == SceneFlowBlockType.Evolutionary).ToList();
- if (curRoundInfo.EvolutionBlockHasSelected)
- {
- return;
- }
- curRoundInfo.EvolutionBlockHasSelected = true;
- SceneFlowBlockNode selectBlock = null;
- if (list.Count > 0)
- {
- if (node.NodeState == NodeState.Running)
- {
- //生成随机值,判断是否在权重范围内
- //var randomResult = "1";
- var randomResult = EvalExpr.Evaluate($"IFunRandomSelection({curRoundInfo.ControlRate})");
- if (randomResult.ValB())
- {
- selectBlock = (SceneFlowBlockNode)node;
- }
- }
- if (selectBlock == null)
- {
- typeof(EvolutionRunner).LogDebug($"---[选取其他演化情景块]---> [GroupNo:{node.CurPackageInfo.RunningId},Path:{node.NodePath}]");
- var noRunBlock = list.Where(a => a.NodeState == NodeState.New).ToList();
- if (noRunBlock.Any())
- {
- node.NodeState = NodeState.New;
- var random = new Random().Next(0, noRunBlock.Count - 1);
- selectBlock = noRunBlock[random];
- }
- else
- {
- selectBlock = (SceneFlowBlockNode)node;
- }
- }
- }
- //选取情景流
- if (selectBlock != null)
- {
- typeof(EvolutionRunner).LogDebug($"================> [NewPath:{selectBlock.NodePath}]");
- selectBlock.NotNeedValidated = true;
- selectBlock.NodeState = NodeState.Running;
- var sceneCount = curRoundInfo.SceneCount;
- var flows = new List<NodeBase>();
- flows.AddRange(selectBlock.Children);
- sceneCount = sceneCount > flows.Count ? flows.Count : sceneCount;
- while (sceneCount > 0)
- {
- var id = SelectRandomFlows(ref flows);
- var flow = selectBlock.Children.FirstOrDefault(a => a.Id == id);
- if (flow != null)
- {
- typeof(EvolutionRunner).LogDebug($"---[选取演化情景流]---> [Path:{flow.NodePath}]");
- flow.NodeState = NodeState.Running;
- }
- sceneCount--;
- }
- }
- }
- /// <summary>
- /// 演化情景流块选取情景流
- /// </summary>
- /// <param name="flows"></param>
- /// <returns></returns>
- private string SelectRandomFlows(ref List<NodeBase> flows)
- {
- var random = new Random().Next(0, flows.Count - 1);
- var flow = flows[random];
- flows.Remove(flow);
- return flow.Id;
- }
- /// <summary>
- /// 运行结束时事件
- /// </summary>
- /// <param name="node"></param>
- /// <returns></returns>
- private void RunnerRunned(NodeBase node)
- {
- node.SetRunnedVariables();
- if (node.EventComponentNode != null && node.EventComponentNode.RunnedComponent.IsNotEmpty() && !node.EventComponentNode.RunnedComponent.EndsWith("|"))
- {
- var vars = node.GetVariables();
- var arr = node.EventComponentNode.RunnedComponent.StrToArray("|");
- string componentId = arr[0], mapping = "";
- if (arr.Length == 2)
- {
- mapping = arr[1];
- }
- ComponentRunner.Variables.Clear();
- ComponentRunner.Variables = ComponentRunner.Variables.MergeHashtable(vars);
- ComponentRunner.CurrentNode = node;
- ComponentRunner.Run(componentId, mapping);
- node.RunnedConditionValidated = ComponentRunner.GetValue(DefaultVariable.RunValidate.UAndT()).ValB();
- typeof(EvolutionRunner).LogDebug($"---[运行结束事务{node.RunnedConditionValidated}]--->[GroupNo:{node.CurPackageInfo.RunningId},Path:{node.NodePath},Component:{node.EventComponentNode.RunnedComponent},\r\n" +
- $" ============> RoundScore:{ ComponentRunner.GetValue(DefaultVariable.RoundScore)}--{ComponentRunner.GetValue(DefaultVariable.FullRoundScore)}," +
- $" FlowScore:{ ComponentRunner.GetValue(DefaultVariable.FlowScore)}--{ComponentRunner.GetValue(DefaultVariable.FullFlowScore)}]");
- }
- if (node.RunnedConditionValidated)
- {
- SelectPrevEnd(node);
- node.NodeState = NodeState.Complete;
- }
- }
- /// <summary>
- /// 通知父节点结束
- /// </summary>
- /// <param name="node"></param>
- private void SelectPrevEnd(NodeBase node)
- {
- if (node.CurPackageInfo.NodeState != NodeState.Running)
- {
- return;
- }
- switch (node.NodeType)
- {
- case NodeType.ScenePackage:
- {
- var n = ((PackageNode)node);
- if (n.AutoNextRound)
- {
- }
- break;
- }
- case NodeType.SceneRound:
- {
- var n = ((SceneRoundNode)node);
- if (n.HasParent && !n.Parent.ChildIsRunning)
- {
- var nextRound = n.Parent.Children.Select(a => (SceneRoundNode)a)
- .FirstOrDefault(a => a.RoundIndex == n.RoundIndex + 1);
- if (nextRound == null)
- {
- n.Parent.NodeState = NodeState.RunEnd;
- }
- }
- break;
- }
- case NodeType.SceneFlowBlock:
- {
- SelectParent2Stop(node);
- break;
- }
- case NodeType.SceneFlow:
- SelectParent2Stop(node);
- break;
- case NodeType.FlowNode:
- var flowNode = (FlowNode)node;
- if (flowNode.SceneInfos.Any())
- {
- foreach (var s in flowNode.SceneInfos)
- {
- s.NodeState = NodeState.RunEnd;
- }
- }
- if (!flowNode.HasChild && flowNode.SelfFlow != null)
- {
- flowNode.SelfFlow.NodeState = NodeState.RunEnd;
- }
- break;
- case NodeType.SceneInfo:
- var sceneNode = (SceneNode)node;
- if (sceneNode.HasChild)
- {
- foreach (var child in sceneNode.Children)
- {
- child.NodeState = NodeState.RunEnd;
- }
- }
- break;
- case NodeType.Behavior:
- break;
- default:
- SelectParent2Stop(node);
- break;
- }
- }
- /// <summary>
- /// 通知父节点结束
- /// </summary>
- /// <param name="node"></param>
- private void SelectParent2Stop(NodeBase node)
- {
- if (node.HasParent && !node.Parent.ChildIsRunning)
- {
- node.Parent.NodeState = NodeState.RunEnd;
- }
- }
- /// <summary>
- /// 后置事件
- /// </summary>
- /// <param name="node"></param>
- /// <returns></returns>
- private void RunnerPost(NodeBase node)
- {
- if (node.EventComponentNode != null && node.EventComponentNode.PostComponent.IsNotEmpty() && !node.EventComponentNode.PostComponent.EndsWith("|"))
- {
- typeof(EvolutionRunner).LogDebug($"---[运行完成后事务]--->[GroupNo:{node.CurPackageInfo.RunningId},Path:{node.NodePath},Component:{node.EventComponentNode.PostComponent}]");
- var vars = node.GetVariables();
- var arr = node.EventComponentNode.PostComponent.StrToArray("|");
- string componentId = arr[0], mapping = "";
- if (arr.Length == 2)
- {
- mapping = arr[1];
- }
- ComponentRunner.Variables.Clear();
- ComponentRunner.Variables = ComponentRunner.Variables.MergeHashtable(vars);
- ComponentRunner.CurrentNode = node;
- ComponentRunner.Run(componentId, mapping);
- node.PostConditionValidated = ComponentRunner.GetValue(DefaultVariable.RunValidate.UAndT()).ValB();
- }
- CallNodesToRun(node);
- NextNode(node);
- }
- /// <summary>
- /// 通知待运行节点
- /// </summary>
- /// <param name="node"></param>
- private void CallNodesToRun(NodeBase node)
- {
- var waitNodes = node.CurPackageInfo.WaitForRunNode;
- if (waitNodes.Count > 0 && waitNodes.ContainsKey(node.NodePath))
- {
- typeof(EvolutionRunner).LogDebug($"---[等待通知运行的节点]--->\r\n" +
- $"======>[{string.Join(",", waitNodes.Keys.ToArray())}]");
- var toRunIds = waitNodes[node.NodePath];
- if (toRunIds != null && toRunIds.Any())
- {
- typeof(EvolutionRunner).LogDebug($"---[准备通知节点运行]--->[GroupNo:{node.CurPackageInfo.RunningId},Path:{node.NodePath}\r\n=========>ToRunPaths:{string.Join(",", toRunIds.ToArray())}]");
- var temp = new List<string>();
- temp.AddRange(toRunIds);
- foreach (var nodeId in temp)
- {
- var runNode = node.CurPackageInfo.GetNodeByPath(nodeId);
- if (runNode.NodeState == NodeState.Wait && runNode.WaitPath.Any(a => a == node.NodePath))
- {
- typeof(EvolutionRunner).LogDebug($"---[移除待等待节点]--->[Path:{runNode.NodePath}] [Remove Path:{node.NodePath}]");
- runNode.WaitPath.Remove(node.NodePath);
- }
- if (!runNode.IsWait && (runNode.NodeType != NodeType.FlowNode ||
- runNode.Parent.Children.All(a =>
- a.NodeState == NodeState.New || a.NodeState == NodeState.Wait)))
- {
- typeof(EvolutionRunner).LogDebug($"---[通知节点运行]--->[Path:{runNode.NodePath}]");
- runNode.NodeState = NodeState.Running;
- }
- }
- }
- }
- }
- /// <summary>
- /// 关键字匹配
- /// </summary>
- /// <param name="node"></param>
- /// <returns></returns>
- private bool RunnerMatchKey(NodeBase node)
- {
- typeof(EvolutionRunner).LogDebug($"---[关键字开始匹配]---> [ groupNo:{node.CurPackageInfo.RunningId}]");
- node.CurPackageInfo.EvalManager?.Instance?.MatchKeyWord(node);
- return true;
- }
- /// <summary>
- /// 关键字匹配成功
- /// </summary>
- /// <param name="node"></param>
- /// <returns></returns>
- private bool RunnerMatchSuccess(NodeBase node)
- {
- if (node.NodeType != NodeType.KeyWord)
- {
- return false;
- }
- var n = (KeywordNode)node;
- string word = node.ExtendData?.MatchWord ?? "";
- n.HasMatched = true;
- n.MatchWord = word;
- var roundScore = new RoundScoreInfo
- {
- No = n.CurPackageInfo.RunningId,
- RoundIndex = n.CurPackageInfo.CurrentRoundIndex,
- RoundScore = n.CurPackageInfo.CurRoundInfo.ActualScore,
- TotalScore = n.CurPackageInfo.CurRoundInfo.RoundFullScore,
- KeyWords = word,
- TagScores = new List<TagScoreInfo>()
- };
- var behavior = (BehaviorNode)node.Parent;
- if (behavior.BehaviorScoreType == BehaviorScoreType.Normal && behavior.BehaviorTagArray.Length > 0)
- {
- foreach (var tag in behavior.BehaviorTagArray)
- {
- decimal totalScore = 0;
- if (n.CurPackageInfo.BehaviorTagFullScoreDic.ContainsKey(tag))
- {
- totalScore = n.CurPackageInfo.BehaviorTagFullScoreDic[tag];
- }
- roundScore.TagScores.Add(new TagScoreInfo()
- {
- TagNo = tag,
- SystemScore = n.ActualScore,
- CorrectionScore = 0,
- TotalScore = totalScore
- });
- }
- }
- var msg = roundScore.Obj2String();
- typeof(EvolutionRunner).LogDebug($"---[关键字匹配成功]--->[ groupNo:{node.CurPackageInfo.RunningId} ]\r\n" +
- $" ===============> MatchWord:{word}\r\n" +
- $" ===============> Word: {n.Word}\r\n" +
- $" ===============> Tag:[{msg}]");
- SendMsg(node, MessageType.RoundScore, msg);
- SendMsg(node, MessageType.CommandMatchSuccess, new WeCmdMatchSuccessDto(behavior.Id, behavior.NodePath, $"{word}|{n.Word}", behavior.BehaviorScoreType).Obj2StringCamelCase());
- return true;
- }
- /// <summary>
- /// 下一节点
- /// </summary>
- /// <param name="node"></param>
- private void NextNode(NodeBase node)
- {
- switch (node.NodeType)
- {
- case NodeType.ScenePackage:
- {
- SendMsg(node, MessageType.End, $"训练营[{node.CurPackageInfo.RunningId}]结束");
- break;
- }
- case NodeType.SceneRound:
- {
- typeof(EvolutionRunner).LogDebug($"---[下一轮次]--->[GroupNo:{node.CurPackageInfo.RunningId},本节点Path:{node.NodePath}]");
- if (node.CurPackageInfo.AutoNextRound)
- {
- SelectChildRun(node.CurPackageInfo);
- }
- break;
- }
- case NodeType.FlowNode:
- {
- var n = ((FlowNode)node);
- if (n.HasChild && n.Children.Count > 0)
- {
- typeof(EvolutionRunner).LogDebug($"---[下一流节点]--->[GroupNo:{n.CurPackageInfo.RunningId},本节点Path:{n.NodePath}]");
- SelectChildRun(n.SelfFlow);
- }
- }
- break;
- }
- }
- /// <summary>
- /// 下一轮次
- /// </summary>
- /// <param name="node"></param>
- /// <returns></returns>
- private bool NextRound(NodeBase node)
- {
- if (node.CurPackageInfo.CurRoundInfo.NodeState == NodeState.Complete)
- {
- SelectChildRun(node.CurPackageInfo);
- }
- else
- {
- NextFlowNodes(node);
- NextRound(node);
- }
- //var child = node.CurPackageInfo.CurRoundInfo;
- //if (child.NodeState == NodeState.Running)
- //{
- // child.NodeState = NodeState.RunEnd;
- // //child.NodeState = NodeState.Complete;
- // return true;
- //}
- //if (child.NodeState == NodeState.RunEnd)
- //{
- // child.NodeState = NodeState.Complete;
- // return true;
- //}
- return true;
- }
- /// <summary>
- /// 下一情景流
- /// </summary>
- /// <param name="node"></param>
- /// <returns></returns>
- public bool NextFlowNode(NodeBase node)
- {
- FlowNode flowNode = null;
- if (node.NodeType == NodeType.SceneFlow)
- {
- flowNode = ((SceneFlowNode)node).RunningNode;
- //flowNode.NodeState = NodeState.Running;
- }
- else if (node.NodeType == NodeType.FlowNode)
- {
- flowNode = (FlowNode)node;
- }
- if (flowNode != null && flowNode.NodeState != NodeState.New)
- {
- if (flowNode.NodeState == NodeState.Running)
- {
- typeof(EvolutionRunner).LogDebug($"---[节点准备结束]--->[GroupNo:{flowNode.CurPackageInfo.RunningId},Path:{flowNode.NodePath}]");
- flowNode.NodeState = NodeState.RunEnd;
- //flowNode.NodeState = NodeState.Complete;
- }
- else if (flowNode.NodeState == NodeState.RunEnd)
- {
- typeof(EvolutionRunner).LogDebug($"---[节点准备完成]--->[GroupNo:{flowNode.CurPackageInfo.RunningId},Path:{flowNode.NodePath}]");
- flowNode.NodeState = NodeState.Complete;
- }
- else
- {
- return false;
- }
- return true;
- }
- return false;
- }
- /// <summary>
- /// 下一情景流(当前运行的所有情景流)
- /// </summary>
- /// <param name="node"></param>
- /// <returns></returns>
- private bool NextFlowNodes(NodeBase node)
- {
- if (node.CurPackageInfo != null)
- {
- if (node.CurPackageInfo.CurFlowNodes.Any())
- {
- EndNode(node.CurPackageInfo.CurFlowNodes.Where(a => a != null).Select(a => (NodeBase)a).ToList(), "流节点");
- //foreach (var child in node.CurPackageInfo.CurFlowNodes)
- //{
- // if (child.NodeState == NodeState.New)
- // {
- // continue;
- // }
- // if (child.NodeState == NodeState.Running)
- // {
- // typeof(EvolutionRunner).LogDebug($"---[流节点准备结束]--->[GroupNo:{child.CurPackageInfo.RunningId},Path:{child.NodePath}]");
- // child.NodeState = NodeState.RunEnd;
- // //child.NodeState = NodeState.Complete;
- // }
- // else if (child.NodeState == NodeState.RunEnd)
- // {
- // typeof(EvolutionRunner).LogDebug($"---[流节点准备完成]--->[GroupNo:{child.CurPackageInfo.RunningId},Path:{child.NodePath}]");
- // child.NodeState = NodeState.Complete;
- // }
- //}
- return true;
- }
- if (node.CurPackageInfo.CurFlowInfos.Any())
- {
- EndNode(node.CurPackageInfo.CurFlowInfos.Select(a => (NodeBase)a).ToList(), "情景流准备结束");
- return true;
- }
- if (node.CurPackageInfo.CurBlockInfos.Any())
- {
- EndNode(node.CurPackageInfo.CurBlockInfos.Select(a => (NodeBase)a).ToList(), "情景快准备结束");
- return true;
- }
- var round = node.CurPackageInfo.CurRoundInfo;
- if (round.NodeState == NodeState.Running)
- {
- typeof(EvolutionRunner).LogDebug($"---[轮次准备结束]--->[GroupNo:{round.CurPackageInfo.RunningId},Path:{round.NodePath}]");
- round.NodeState = NodeState.RunEnd;
- //child.NodeState = NodeState.Complete;
- }
- else if (round.NodeState == NodeState.RunEnd)
- {
- typeof(EvolutionRunner).LogDebug($"---[轮次准备完成]--->[GroupNo:{round.CurPackageInfo.RunningId},Path:{round.NodePath}]");
- round.NodeState = NodeState.Complete;
- }
- if (node.CurPackageInfo.AutoNextRound)
- {
- NextRound(node.CurPackageInfo.CurRoundInfo);
- }
- return true;
- }
- return false;
- }
- /// <summary>
- /// 结束节点
- /// </summary>
- /// <param name="nodes"></param>
- /// <param name="str"></param>
- private void EndNode(List<NodeBase> nodes, string str)
- {
- foreach (var child in nodes)
- {
- if (child == null)
- {
- continue;
- }
- if (child.NodeState == NodeState.New)
- {
- continue;
- }
- if (child.NodeState == NodeState.Running)
- {
- typeof(EvolutionRunner).LogDebug($"---[{str}准备结束]--->[GroupNo:{child.CurPackageInfo.RunningId},Path:{child.NodePath}]");
- child.NodeState = NodeState.RunEnd;
- //child.NodeState = NodeState.Complete;
- }
- else if (child.NodeState == NodeState.RunEnd)
- {
- typeof(EvolutionRunner).LogDebug($"---[{str}准备完成]--->[GroupNo:{child.CurPackageInfo.RunningId},Path:{child.NodePath}]");
- child.NodeState = NodeState.Complete;
- }
- }
- }
- /// <summary>
- /// 发送消息
- /// </summary>
- /// <param name="node"></param>
- /// <param name="type"></param>
- /// <param name="msg"></param>
- /// <returns></returns>
- private void SendMsg(NodeBase node, MessageType type, string msg)
- {
- var weMsg = new WeMessage(type, node.CurPackageInfo.RunningId, node.CurPackageInfo.TargetClientId, msg);
- node.CurPackageInfo.MessageSender?.SendMsg(weMsg);
- }
- }
- }
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