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- using System;
- using System.Linq;
- using WeOnlineApp.BaseInfo;
- using WeOnlineApp.Configuration;
- using WeOnlineApp.EF;
- namespace WeOnlineApp.SeedData
- {
- public class DefaultStatesCreator
- {
- private readonly WeOnlineAppDbContext _context;
- public DefaultStatesCreator(WeOnlineAppDbContext context)
- {
- _context = context;
- }
- public void Create()
- {
- _context.TruncateTable("[dbo].[Sys_States]");
- CreateState("培训营状态", "Camp", "State", CampStateDefinition.New, "未激活");
- CreateState("培训营状态", "Camp", "State", CampStateDefinition.Active, "已激活");
- CreateState("演练状态", "CampGame", "State", CampPlayStateDefinition.New, "准备中");
- CreateState("演练状态", "CampGame", "State", CampPlayStateDefinition.Run, "运行中");
- CreateState("演练状态", "CampGame", "State", CampPlayStateDefinition.OverTime, "超时结束");
- CreateState("演练状态", "CampGame", "State", CampPlayStateDefinition.End, "已结束");
- CreateState("参演者类型", "Player", "Type", CampPlayerTypeDefinition.Creator, "创建者");
- CreateState("参演者类型", "Player", "Type", CampPlayerTypeDefinition.Member, "参与成员");
- CreateState("参演者状态", "Player", "State", CampPlayUserStateDefinition.New, "准备中");
- CreateState("参演者状态", "Player", "State", CampPlayUserStateDefinition.Ready, "已准备");
- CreateState("参演者状态", "Player", "State", CampPlayUserStateDefinition.Run, "运行中");
- CreateState("参演者状态", "Player", "State", CampPlayUserStateDefinition.Exit, "已退出");
- CreateState("参演者状态", "Player", "State", CampPlayUserStateDefinition.End, "已结束");
- #region Default
- CreateState("激活状态", "Active", "Status", "false", "锁定");
- CreateState("激活状态", "Active", "Status", "true", "激活");
- //CreateState("性别", "Gender", "Type", "0", "未知");
- CreateState("性别", "Gender", "Type", GenderTypeDefinition.Man, "男");
- CreateState("性别", "Gender", "Type", GenderTypeDefinition.Women, "女");
- CreateState("用户角色类型", "UserRole", "UserRoleType", UsersAndRolesTypeDefinition.Supper, "超级管理员");
- CreateState("用户角色类型", "UserRole", "UserRoleType", UsersAndRolesTypeDefinition.System, "系统用户");
- //CreateState("用户角色类型", "UserRole", "UserRoleType", UsersAndRolesTypeDefinition.Advanced, "高级用户");
- CreateState("用户角色类型", "UserRole", "UserRoleType", UsersAndRolesTypeDefinition.Ordinary, "普通用户");
- CreateState("账号类型", "Account", "AccountType", AccountTypeDefinition.System, "系统用户");
- CreateState("账号类型", "Account", "AccountType", AccountTypeDefinition.Student, "来宾用户");
- CreateState("菜单类型", "Function", "FunctionType", FunctionTypeDefinition.Catalog, "目录");
- CreateState("菜单类型", "Function", "FunctionType", FunctionTypeDefinition.Menu, "菜单");
- CreateState("菜单类型", "Function", "FunctionType", FunctionTypeDefinition.Button, "按钮");
- CreateState("菜单类型", "Function", "FunctionType", FunctionTypeDefinition.NotShow, "不显示");
- #endregion
- CreateState("帮助类别", "SysHelp", "Classification", "0", "系统帮助");
- }
- private void CreateState(string name, string t, string c, string v, string d)
- {
- if (_context.SysStates.Any(s => s.TableName == t && s.ColumnName == c && s.CodeValue == v))
- {
- return;
- }
- _context.SysStates.Add(new SysState()
- {
- StateNo = Guid.NewGuid().ToString("N"),
- StateName = name,
- TableName = t,
- ColumnName = c,
- CodeValue = v,
- DisplayValue = d,
- });
- _context.SaveChanges();
- }
- private void CreateState(string name, string t, string c, int v, string d)
- {
- if (_context.SysStates.Any(s => s.TableName == t && s.ColumnName == c && s.CodeValue == v + ""))
- {
- return;
- }
- _context.SysStates.Add(new SysState()
- {
- StateNo = Guid.NewGuid().ToString("N"),
- StateName = name,
- TableName = t,
- ColumnName = c,
- CodeValue = v + "",
- DisplayValue = d,
- });
- _context.SaveChanges();
- }
- }
- }
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