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- using System.Collections.Generic;
- using System.Linq;
- using IwbZero.IwbId;
- using WeEngine.Enum;
- namespace WeEngine
- {
- /// <summary>
- /// 方案包运行态
- /// </summary>
- public class RuntimePackage:IIwbId
- {
- public Package PackageInfo { get; set; }
- public string Id { get; set; }
- #region CurrentInfo
- public int CurRoundIndex => CurRoundInfo.RoundIndex;
- public SceneRound CurRoundInfo => GetCurrentRoundInfo();
- public List<SceneFlowBlock> CurSceneFlowBlocks => GetCurrentFlowBlocks();
- public List<SceneFlow> CurSceneFlows => GetCurrentFlows();
- public List<SceneFloor> CurSceneFloors => GetCurrentFloors();
- public List<SceneInfo> CurSceneInfos => GetCurrentSceneInfos();
- public List<BehaviorInfo> CurBehaviorInfos => GetCurrentBehaviors();
- public List<KeyWord> CurKeyWords => GetCurrentKeyWords();
- private SceneRound GetCurrentRoundInfo()
- {
- return (SceneRound)PackageInfo.Children.FirstOrDefault(a => a.NodeState == NodeState.Running);
- }
- private List<SceneFlowBlock> GetCurrentFlowBlocks()
- {
- var list = new List<SceneFlowBlock>();
- var children = CurRoundInfo.HasChild ? CurRoundInfo.Children.Where(a => a.NodeState == NodeState.Running).Select(a => (SceneFlowBlock)a).ToList() : new List<SceneFlowBlock>();
- list.AddRange(children);
- return list;
- }
- private List<SceneFlow> GetCurrentFlows()
- {
- var list = new List<SceneFlow>();
- foreach (var cur in CurSceneFlowBlocks)
- {
- var children = cur.HasChild ? cur.Children.Where(a => a.NodeState == NodeState.Running).Select(a => (SceneFlow)a).ToList() : new List<SceneFlow>();
- list.AddRange(children);
- }
- return list;
- }
- private List<SceneFloor> GetCurrentFloors()
- {
- var list = new List<SceneFloor>();
- foreach (var cur in CurSceneFlows)
- {
- var children = cur.HasChild ? cur.Children.Where(a => a.NodeState == NodeState.Running).Select(a => (SceneFloor)a).ToList() : new List<SceneFloor>();
- list.AddRange(children);
- }
- return list;
- }
- private List<SceneInfo> GetCurrentSceneInfos()
- {
- var list = new List<SceneInfo>();
- foreach (var cur in CurSceneFloors)
- {
- var sceneNode = cur.Children.FirstOrDefault(a => a.NodeState == NodeState.Running);
- var children = sceneNode?.HasChild == true
- ? sceneNode.Children.Where(a => a.NodeState == NodeState.Running).Select(a => (SceneInfo)a)
- .ToList()
- : new List<SceneInfo>();
- list.AddRange(children);
- }
- return list;
- }
- private List<BehaviorInfo> GetCurrentBehaviors()
- {
- var list = new List<BehaviorInfo>();
- foreach (var cur in CurSceneInfos)
- {
- var children = cur.HasChild ? cur.Children.Where(a => a.NodeState == NodeState.Running).Select(a => (BehaviorInfo)a).ToList() : new List<BehaviorInfo>();
- list.AddRange(children);
- }
- return list;
- }
- private List<KeyWord> GetCurrentKeyWords()
- {
- var list = new List<KeyWord>();
- foreach (var cur in CurBehaviorInfos)
- {
- var children = cur.HasChild
- ? cur.Children.Where(a => a.NodeState == NodeState.Running).Select(a => (KeyWord)a).ToList()
- : new List<KeyWord>();
- list.AddRange(children);
- }
- return list;
- }
-
- #endregion
- }
- }
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