ICampPlayApplicationService.cs 5.3 KB

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  1. using System.Collections.Generic;
  2. using System.Threading.Tasks;
  3. using Abp.Application.Services.Dto;
  4. using IwbZero.AppServiceBase;
  5. using WeEngine.CommonDto;
  6. using WeEngine.CommonDto.PortraitDto;
  7. using WeOnlineApp.TrainingCamp;
  8. using WeOnlineApp.TrainingCampPlay.Dto;
  9. namespace WeOnlineApp.TrainingCampPlay
  10. {
  11. public interface ICampPlayAppService : IIwbZeroAsyncCrudAppService<CampPlayDto, string, IwbPagedRequestDto, CampPlayCreateDto, CampPlayUpdateDto >
  12. {
  13. Task<string> CreatePlay(CampPlayCreateDto input);
  14. /// <summary>
  15. /// 检查演练是否在运行
  16. /// </summary>
  17. /// <param name="playNo"></param>
  18. /// <returns></returns>
  19. Task<bool> CheckIsRun(string playNo);
  20. /// <summary>
  21. /// 获取用户正在进行的演练
  22. /// </summary>
  23. /// <returns></returns>
  24. Task<string> GetRunPlay();
  25. /// <summary>
  26. /// 根据邀请码获取用户演练
  27. /// </summary>
  28. /// <returns></returns>
  29. Task<string> GetPlayNoByCode(string code);
  30. /// <summary>
  31. /// 根据邀请码获取用户演练
  32. /// </summary>
  33. /// <returns></returns>
  34. Task<CampPlayDto> GetPlayByCode(string code);
  35. /// <summary>
  36. /// 查询演练用户
  37. /// </summary>
  38. /// <param name="no"></param>
  39. /// <returns></returns>
  40. Task<CampPlayUserDto> GetPlayUser(string no);
  41. /// <summary>
  42. /// 查询演练用户
  43. /// </summary>
  44. /// <param name="no"></param>
  45. /// <returns></returns>
  46. Task<List<CampPlayUserDto>> GetPlayUsers(string no);
  47. #region PlayUserState
  48. /// <summary>
  49. /// 加入演练
  50. /// </summary>
  51. /// <param name="input"></param>
  52. /// <returns></returns>
  53. Task Join(EntityDto<string> input);
  54. /// <summary>
  55. /// 开始准备
  56. /// </summary>
  57. /// <param name="input"></param>
  58. /// <returns></returns>
  59. Task Ready(PlayRoleDto input);
  60. /// <summary>
  61. /// 取消准备
  62. /// </summary>
  63. /// <param name="input"></param>
  64. /// <returns></returns>
  65. Task CancelReady(EntityDto<string> input);
  66. #endregion
  67. #region Operation
  68. bool StartFeedback(string no);
  69. /// <summary>
  70. /// 开始演练
  71. /// </summary>
  72. /// <param name="input"></param>
  73. /// <returns></returns>
  74. Task Start(EntityDto<string> input);
  75. /// <summary>
  76. /// 重新启动
  77. /// </summary>
  78. /// <param name="input"></param>
  79. /// <returns></returns>
  80. Task<bool> ReStart(EntityDto<string> input);
  81. /// <summary>
  82. /// 下一轮次
  83. /// </summary>
  84. /// <returns></returns>
  85. Task NextRound(EntityDto<string> input);
  86. /// <summary>
  87. /// 下一情景流节点
  88. /// </summary>
  89. /// <returns></returns>
  90. Task NextFlowNode(EntityDto<string> input);
  91. /// <summary>
  92. /// 提交情景处理
  93. /// </summary>
  94. /// <param name="input"></param>
  95. /// <returns></returns>
  96. Task WriteCmdLog(RunOperationDto input);
  97. /// <summary>
  98. /// 提交并下达指令
  99. /// </summary>
  100. /// <param name="input"></param>
  101. /// <returns></returns>
  102. Task WriteSubmitCmdLog(RunOperationDto input);
  103. /// <summary>
  104. /// 处理情景
  105. /// </summary>
  106. /// <param name="id"></param>
  107. /// <param name="scenePath"></param>
  108. /// <returns></returns>
  109. Task SubmitCmd(int id, string scenePath);
  110. Task UpdateLog(UpdateLogDto input);
  111. /// <summary>
  112. /// 情景讨论
  113. /// </summary>
  114. /// <param name="input"></param>
  115. /// <returns></returns>
  116. Task Chat(ChatDto input);
  117. /// <summary>
  118. /// 退出演练
  119. /// </summary>
  120. /// <param name="no"></param>
  121. /// <returns></returns>
  122. Task ExitPlay(string no);
  123. /// <summary>
  124. /// 超时退出演练
  125. /// </summary>
  126. /// <param name="no"></param>
  127. /// <returns></returns>
  128. Task OvertimeExitPlay(string no);
  129. /// <summary>
  130. /// 结束演练
  131. /// </summary>
  132. /// <param name="no"></param>
  133. /// <param name="type"></param>
  134. /// <returns></returns>
  135. Task Stop(string no, int type);
  136. #endregion
  137. #region History
  138. /// <summary>
  139. /// 查询登录用户的历史演练
  140. /// </summary>
  141. /// <param name="input"></param>
  142. /// <returns></returns>
  143. Task<PagedResultDto<PlayHistoryDto>> GetHistoryPlay(IwbPagedRequestDto input);
  144. /// <summary>
  145. /// 查询演练报告基础信息
  146. /// </summary>
  147. /// <param name="no"></param>
  148. /// <returns></returns>
  149. Task<PlayReportDto> GetReportPlay(string no);
  150. /// <summary>
  151. /// 查询演练数据
  152. /// </summary>
  153. /// <param name="no"></param>
  154. /// <returns></returns>
  155. Task<PlayReportDto> GetPlayData(string no);
  156. #endregion
  157. #region Get
  158. Task<CampPlayInfo> GetEntity(EntityDto<string> input);
  159. Task<CampPlayInfo> GetEntityById(string id);
  160. Task<CampPlayInfo> GetEntityByNo(string no);
  161. #endregion
  162. }
  163. }