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- using System;
- using System.Linq;
- using IwbZero.ToolCommon.StringModel;
- using WeEngine.Enum;
- using WePlatform.BaseInfo;
- using WePlatform.Configuration;
- using WePlatform.EF;
- namespace WePlatform.SeedData
- {
- public class DefaultStatesCreator
- {
- private readonly WePlatformDbContext _context;
- public DefaultStatesCreator(WePlatformDbContext context)
- {
- _context = context;
- }
- public void Create()
- {
- _context.TruncateTable("[dbo].[Sys_States]");
- CreateState("情景演化类型", "Scene", "SceneType", SceneType.Evolution.ToInt(), "演化情景");
- CreateState("情景演化类型", "Scene", "SceneType", SceneType.NonEvolution.ToInt(), "非演化情景");
- CreateState("情景块类型", "Scene", "BlockType", SceneFlowBlockType.Objective.ToInt(), "客观情景块");
- CreateState("情景块类型", "Scene", "BlockType", SceneFlowBlockType.Evolutionary.ToInt(), "演化情景块");
- CreateState("行为评估类型", "Behavior", "ScoreType", BehaviorScoreType.Normal.ToInt(), "正向行为");
- CreateState("行为评估类型", "Behavior", "ScoreType", BehaviorScoreType.Negative.ToInt(), "负向行为");
- CreateState("行为评估类型", "Behavior", "ScoreType", BehaviorScoreType.ImportantNegative.ToInt(), "关键性负向行为");
- CreateState("行为角色关系", "Behavior", "RoleLogicType", BehaviorRoleLogicType.Or.ToInt(), "或(有一个满足)");
- CreateState("行为角色关系", "Behavior", "RoleLogicType", BehaviorRoleLogicType.And.ToInt(), "与(需全部满足)");
- CreateState("引导类型", "Guide", "GuideType", GuideType.InfomationPrompt.ToInt(), "信息提示");
- CreateState("引导类型", "Guide", "GuideType", GuideType.OperatePrompt.ToInt(), "操作提示");
- CreateState("推演模型类型", "Engine", "ModelType", ModelType.ManyTeam.ToInt(), "多角色团队演化模型");
- CreateState("推演模型类型", "Engine", "ModelType", ModelType.IndependentTeam.ToInt(), "单角色团队演化模型");
- CreateState("推演模型类型", "Engine", "ModelType", ModelType.Independent.ToInt(), "单角色独立演化模型");
- CreateState("推演模型类型", "Engine", "ModelType", ModelType.NonEvolutionIndependent.ToInt(), "单角色非演化模型");
- CreateState("评估指标类型", "Eval", "TargetType", EvalTargetType.Positive.ToInt(), "仅正向指标");
- CreateState("评估指标类型", "Eval", "TargetType", EvalTargetType.NegativeAndPositive.ToInt(), "负向指标和正向指标");
- CreateState("资源类型", "Resource", "Type", ResourceType.Image.ToInt(), "图片资源");
- CreateState("资源类型", "Resource", "Type", ResourceType.Audio.ToInt(), "音频资源");
- CreateState("资源类型", "Resource", "Type", ResourceType.Video.ToInt(), "视频资源");
- #region Default
- CreateState("激活状态", "Active", "Status", "false", "非激活");
- CreateState("激活状态", "Active", "Status", "true", "激活");
- //CreateState("性别", "Gender", "Type", "0", "未知");
- CreateState("性别", "Gender", "Type", GenderTypeDefinition.Man, "男");
- CreateState("性别", "Gender", "Type", GenderTypeDefinition.Women, "女");
- CreateState("用户角色类型", "UserRole", "UserRoleType", UsersAndRolesTypeDefinition.Supper, "超级管理员");
- CreateState("用户角色类型", "UserRole", "UserRoleType", UsersAndRolesTypeDefinition.System, "系统用户");
- CreateState("用户角色类型", "UserRole", "UserRoleType", UsersAndRolesTypeDefinition.Advanced, "高级用户");
- CreateState("用户角色类型", "UserRole", "UserRoleType", UsersAndRolesTypeDefinition.Ordinary, "普通用户");
- CreateState("账号类型", "Account", "AccountType", AccountTypeDefinition.System, "系统用户");
- CreateState("账号类型", "Account", "AccountType", AccountTypeDefinition.Guest, "来宾用户");
- CreateState("菜单类型", "Function", "FunctionType", FunctionTypeDefinition.Catalog, "目录");
- CreateState("菜单类型", "Function", "FunctionType", FunctionTypeDefinition.Menu, "菜单");
- CreateState("菜单类型", "Function", "FunctionType", FunctionTypeDefinition.Button, "按钮");
- CreateState("菜单类型", "Function", "FunctionType", FunctionTypeDefinition.NotShow, "不显示");
- #endregion
- CreateState("帮助类别", "SysHelp", "Classification", "0", "系统帮助");
- }
- private void CreateState(string name, string t, string c, string v, string d)
- {
- if (_context.SysStates.Any(s => s.TableName == t && s.ColumnName == c && s.CodeValue == v))
- {
- return;
- }
- _context.SysStates.Add(new SysState()
- {
- StateNo = Guid.NewGuid().ToString("N"),
- StateName = name,
- TableName = t,
- ColumnName = c,
- CodeValue = v,
- DisplayValue = d,
- });
- _context.SaveChanges();
- }
- private void CreateState(string name, string t, string c, int v, string d)
- {
- if (_context.SysStates.Any(s => s.TableName == t && s.ColumnName == c && s.CodeValue == v + ""))
- {
- return;
- }
- _context.SysStates.Add(new SysState()
- {
- StateNo = Guid.NewGuid().ToString("N"),
- StateName = name,
- TableName = t,
- ColumnName = c,
- CodeValue = v + "",
- DisplayValue = d,
- });
- _context.SaveChanges();
- }
- }
- }
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